![]() The points of interest here are joined with colour-coded lines. ![]() Here's a map of the route for those of you who like migraines: Today, I'll analyse Mark/Recall and other miscellaneous transport modes, deal with an interesting Temple quest, showcase the final route and finally publish the code for the route planner. Last time, I showed a way to generate a decent route through the quest graph as well as came up with a rough character progression that can be used to quickly complete all faction questlines in Morrowind.
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